.

Trap - Counter

When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

Growth Value

1st Edition

TODAY

YESTERDAY

1 WEEK

1 MONTH

Card Value Chart

1st Edition

No Data Available

Buy This Card

Legalities

Advanced

Unlimited

Traditional

Unlimited

OCG

Unlimited

Export Card

Copy-Pasteable